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This can be used to kill the Engineer through it's dispenser without getting killed by his sentry.Īfterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons. This allows the Pyro to deal massive damage to multiple enemies.
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While it's ineffective, you can burn someone with this method (while escaping for example).įlame particles go through enemies, buildings and teammates. They use the Flame Thrower's (past) position to determine where they want to go, but since it's a perfect line up with the ground, the Pyro, and the flames, they will simply go back to where the Flame Thrower originally was. The particles want to go in straight line, but they hit an object. Particles linger on the ground if they hit the ground in a 90° angle There could be an extremely slight difference between each particle's damage values due to their angles. Simply: younger particles do more damage than older particles. the edge of the container is capable of doing that).įlame damage is proportional to particle lifetime instead of distance from target. The flames can go in two (gif) or three different directions (e.g. It's not an insanely wide spread, but it's definitely something that interfaces the game. Some flames go to the left a bit more, some to the right. Note: Once the flame particles hit the wall, their velocity will be reset. It's hard to pull off in a real game, but with the Detonator it might be easier. Jumping on top an enemy player's head and aiming directly down causes massively increased damage due to the lingering particles. Shooting the wall with your Flame Thrower can be useful in situations where you can't see the enemy. The particles bouncing off the floor will linger, making several Pyro tricks easier (Axtinguisher, Flare punch).
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When flames collide with walls, they travel along based on the player's position and angle. This can be boosted even further by using the Detonator to do a horizontal jump. While running, your Flame thrower's range will be longer. The flames' range depend on your velocity. One puff of flame, against wall: ~51 damage This makes killing Pyros with the Axtinguisher much easier (and makes "extinguishing" Pyros possible using stock Flame Thrower). The particles linger around him, causing them to hit multiple times (every 0.075 seconds). This is especially noticeable when you are shooting an enemy who's against the wall. This feature seems to work in general, but there are situations where it may appear buggy.įlame particles can hit one target multiple times. In general, the more accurate you are, the more damage you will do. Watch the gifs to understand them.ĭamage of each particle increases the longer an enemy is attacked